![]() Note that the quality of the first tool has a direct consequence on the second action : the more it is efficient, the more track volumes of Resolve are enough in the next step. Say I have 30 audio clips on a track, 3 on another, 10 on a 3d.įirst I'd like to be sure that no issue will occur on each track (=> listening to one track only won't show 13 clips playing louder than the 17 others for instance) then I would touch the volume of each track to adjust the global audio so that when clips from those 3 different tracks play together (say music, talk and ambiance), everything is ok. What I meant by "basic" was actually ANY tool (then also basic) which would allow - with the fewer clicks possible - to listen to a track without volume and gain issues, so that you're not forced to get at it before a 1st quick view of the track. You can basically "normalize" the volume of each audio of a track by setting it in its track curve icon in Resolve or on the audio clip, this indeed won't help. Yep Bryan, the gain factor is what I thought about when I wrote. So I think we are talking about the same two forms of 'normalization' here and that what we are hoping for is a 'Gain' feature set in Resolve that offers these optional modalities, is it not ? ![]() So like "Normalize Max Peak To" it preserves the relative volumes of the selected tracks and/or channels.Īudacity doesn't actually report what the Peak Amplitude of the selected clips is before adjustment, like Premiere does, but that can be derived simply by deducting the calculated Amplification value from the New Peak Amplitude value, so you are basically getting the same information. ![]() Audacity then auto-calculates the amplification (gain db) needed to maximize the volume of the loudest track or channel and will apply that amount of amplification to all selected tracks and/or channels. In the Audacity Amplify effect this Max Peak Value is represented by the New Peak Amplitude value which by default is set to 0db, but can be adjusted as desired. This setting maintains the relative volume between all the clips" " This alters the gain of ALL selected clips by the same amount such that the loudest peak of all the clips is set to the amount that you specify. Whereas "Normalize Max Peak To" functions like one facet of the "Amplify" effect in Audacity i.e. This evens out the levels of all selected clips so that they all have about the same volume", except that Audacity also gives options to normalize stereo channels independently and correct for DC offset. ![]() " This alters the gain of EACH selected clip by different amounts such that the loudest peak in each clip is set to the amount that you specify. "Normalize All Peaks To" basically does the same thing as the "Normalize" effect in Audacity i.e. amplification.īTW, I don't use Premiere Pro, but I've researched a little to see how it handles audio normalization:īased on the descriptions of the two 'normalize' options in the Gain Dialog it would appear that: This YouTube video gives a nice little overview of audio normalization as it applied in Audacity compared to what is available in Resolve i.e. Much better if this could be applied to individual clips on the Resolve timeline. Presently I use Audacity which has an excellent normalization function that allows one to set the maximum normalization amplitude (doesn't automatically normalize to 0db as some video editors with a 'normalize' audio effect do) and gives the option to normalize stereo channels independently or together.īut Audacity only works with extracted/converted WAV audio (although can be configured to work with ffmpeg import/export libraries), and if you plan on normalizing the audio of each scene separately (as I sometimes do) it means either processing each source clip before editing/grading in Resolve or else extracting the audio tracks from the rendered edit and splitting them up by scene in Audacity - rather tedious without the aid of visual cues. I'd love to see an Audio Normalization effect in Resolve also.
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